Makes sure the bitmap content is accessible within an image processing task.
Basic class: task and memory management, any kind of static data.
Layer(GraphicPipeline &gpu, GL::RecycleBin &recycleBin, BitmapContentLock &lock, std::string sourceCodeTemplate, int inputZDim, int outputZDim, bool pointwise=false)
TextureFormat
Texture format, specifies how the texture should be interpreted on the shader side.