20 #include "../internal_bitmap.h"
21 #include "../../shading/image_shader.h"
22 #include "../../gpu/pipeline.h"
A very basic class for any image.
Internal low-level GPU control API.
Interface of x2 image upsampling using a convolutional neural network on GPU.
virtual bool usesEs31Backend() const =0
virtual void process(GraphicPipeline &gpu, GL::TextureHandler &input, AbstractBitmap &output)=0
virtual ~X2UpsamplingNetwork()