Beatmup
storage_buffer.h
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1 /*
2  Beatmup image and signal processing library
3  Copyright (C) 2019, lnstadrum
4 
5  This program is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 #pragma once
20 #include "../context.h"
21 #include "gpu_task.h"
22 #include "../bitmap/abstract_bitmap.h"
23 
24 namespace Beatmup {
25  namespace GL {
26  class StorageBuffer {
27  friend class AbstractProgram;
28  private:
29  size_t sizeBytes;
32  public:
35  void allocate(GraphicPipeline& gpu, const size_t sizeBytes, const void* data = nullptr);
36  void allocateStatic(GraphicPipeline& gpu, const size_t sizeBytes, const void* data);
37  void bind(GraphicPipeline& gpu, int unit) const;
38  void fetch(GraphicPipeline& gpu, void* data, size_t limit);
39 
40  /**
41  Copies buffer content to a bitmap
42  \param[in] gpu Graphic pipeline instance
43  \param[in] offset Offset in the buffer in bytes
44  \param[in] stride Stride between entries to be copied to the bitmap in the buffer in bytes
45  \param[out] bitmap The bitmap to fill
46  */
47  void fetchToBitmap(GraphicPipeline& gpu, size_t offset, size_t stride, AbstractBitmap& bitmap);
48 
49  inline size_t getCurrentCapacity() const { return sizeBytes; }
50  };
51 
52  class StorageBufferFetcher : public GpuTask {
53  private:
55  void* outputBuffer;
56  const size_t outputBufferSize;
57  bool processOnGPU(GraphicPipeline& gpu, TaskThread& thread);
58  public:
60  };
61  }
62 }
A very basic class for any image.
Basic GLSL program.
Definition: program.h:135
Stores references to GPU resources that will not be used anymore and needed to be recycled in a threa...
Definition: recycle_bin.h:34
bool processOnGPU(GraphicPipeline &gpu, TaskThread &thread)
Executes the task on GPU.
StorageBufferFetcher(StorageBuffer &buffer, void *outputBuffer, size_t outputBufferSize)
void fetch(GraphicPipeline &gpu, void *data, size_t limit)
GL::RecycleBin & recycleBin
StorageBuffer(GL::RecycleBin &recycleBin)
void bind(GraphicPipeline &gpu, int unit) const
void allocate(GraphicPipeline &gpu, const size_t sizeBytes, const void *data=nullptr)
size_t getCurrentCapacity() const
void fetchToBitmap(GraphicPipeline &gpu, size_t offset, size_t stride, AbstractBitmap &bitmap)
Copies buffer content to a bitmap.
void allocateStatic(GraphicPipeline &gpu, const size_t sizeBytes, const void *data)
Template of a task using GPU.
Definition: gpu_task.h:27
Internal low-level GPU control API.
Definition: pipeline.h:33
Thread executing tasks.
Definition: parallelism.h:154
unsigned int handle_t
A reference to a GPU resource.
Definition: basic_types.h:61
Beatmup::InternalBitmap * bitmap