Beatmup
compute_program.cpp
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1 /*
2  Beatmup image and signal processing library
3  Copyright (C) 2019, lnstadrum
4 
5  This program is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 #include "compute_program.h"
20 #include "bgl.h"
21 
22 #ifndef BEATMUP_OPENGLVERSION_GLES20
23 
24 using namespace Beatmup;
25 using namespace GL;
26 
27 ComputeProgram::Shader::Shader(const GraphicPipeline& gpu) : GL::Shader(gpu, GL_COMPUTE_SHADER) {}
28 
30 
31 ComputeProgram::ComputeProgram(const GraphicPipeline& gpu, const char* source): ComputeProgram(gpu) {
32  make(gpu, source);
33 }
34 
36  glAttachShader(getHandle(), shader.getHandle());
37  glLinkProgram(getHandle());
38  assertLinked();
39 }
40 
41 
42 void ComputeProgram::make(const GraphicPipeline& gpu, const char* source) {
43  shader.compile(gpu, source);
44  link(gpu);
45 }
46 
47 
48 void ComputeProgram::make(const GraphicPipeline& gpu, const std::string& source) {
49  make(gpu, source.c_str());
50 }
51 
52 
54  glDispatchCompute(w, h, d);
55 #ifdef BEATMUP_DEBUG
56  GL::GLException::check("dispatching compute");
57 #endif
58  glMemoryBarrier(GL_ALL_BARRIER_BITS);
59 #ifdef BEATMUP_DEBUG
60  GL::GLException::check("memory barrier");
61 #endif
62  glFinish(); // fixme: this helps my Radeon not to crash
63 }
64 
65 #endif
Basic GLSL program.
Definition: program.h:135
handle_t getHandle() const
Definition: program.h:142
Shader(const GraphicPipeline &gpu)
GLSL compute program.
void make(const GraphicPipeline &gpu, const char *source)
ComputeProgram(const GraphicPipeline &gpu)
void link(const GraphicPipeline &gpu)
void dispatch(const GraphicPipeline &gpu, msize w, msize h, msize d) const
static void check(const std::string &info)
Definition: bgl.h:62
handle_t getHandle() const
Definition: program.h:83
void compile(const GraphicPipeline &gpu, const char *source)
Definition: program.cpp:50
Internal low-level GPU control API.
Definition: pipeline.h:33
uint32_t msize
memory size
Definition: basic_types.h:30
jlong h
jlong jstring jint jint jint jint w