Beatmup
program_bank.h File Reference
#include "../gpu/pipeline.h"
#include "../gpu/program.h"
#include "../context.h"
#include <string>
#include <map>

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Classes

class  Beatmup::GL::ProgramBank
 Stores linked GLSL programs and their associated fragment shader codes. More...
 
struct  Beatmup::GL::ProgramBank::ProgramHolder
 

Namespaces

 Beatmup
 
 Beatmup::GL
 Low-level API providing access to GPU.