Beatmup
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A task applying an image shader to a bitmap. More...
#include <shader_applicator.h>
Public Member Functions | |
ShaderApplicator () | |
void | addSampler (AbstractBitmap *bitmap, const std::string uniformName=ImageShader::INPUT_IMAGE_ID) |
Connects a bitmap to a shader uniform variable. More... | |
bool | removeSampler (const std::string uniformName) |
Removes a sampler with a uniform variable name. More... | |
void | clearSamplers () |
Clears all connections of bitmaps to samplers. More... | |
void | setOutputBitmap (AbstractBitmap *bitmap) |
void | setShader (ImageShader *shader) |
AbstractBitmap * | getOutputBitmap () const |
ImageShader * | getShader () const |
const size_t | getSamplersCount () const |
Public Member Functions inherited from Beatmup::Object | |
virtual | ~Object () |
Private Member Functions | |
bool | processOnGPU (GraphicPipeline &gpu, TaskThread &thread) |
Executes the task on GPU. More... | |
void | beforeProcessing (ThreadIndex threadCount, ProcessingTarget target, GraphicPipeline *gpu) |
Instruction called before the task is executed. More... | |
void | afterProcessing (ThreadIndex threadCount, GraphicPipeline *gpu, bool aborted) |
Instruction called after the task is executed. More... | |
Private Member Functions inherited from Beatmup::BitmapContentLock | |
BitmapContentLock () | |
~BitmapContentLock () | |
void | readLock (GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target) |
Locks content of a bitmap for reading using a specific processing target device. More... | |
void | writeLock (GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target) |
Locks content of a bitmap for writing using a specific processing target device. More... | |
void | unlock (AbstractBitmap *bitmap) |
Drops a lock to the bitmap. More... | |
void | unlockAll () |
Unlocks all the locked bitmaps unconditionally. More... | |
template<const ProcessingTarget target> | |
void | lock (GraphicPipeline *gpu, AbstractBitmap *input, AbstractBitmap *output) |
void | lock (GraphicPipeline *gpu, ProcessingTarget target, AbstractBitmap *input, AbstractBitmap *output) |
template<const ProcessingTarget target> | |
void | lock (GraphicPipeline *gpu, std::initializer_list< AbstractBitmap * > read, std::initializer_list< AbstractBitmap * > write) |
template<typename ... Args> | |
void | unlock (AbstractBitmap *first, Args ... others) |
Private Attributes | |
std::map< std::string, AbstractBitmap * > | samplers |
ImageShader * | shader |
AbstractBitmap * | mainInput |
AbstractBitmap * | output |
AffineMapping | mapping |
Additional Inherited Members | |
Public Types inherited from Beatmup::AbstractTask | |
enum class | TaskDeviceRequirement { CPU_ONLY , GPU_OR_CPU , GPU_ONLY } |
Specifies which device (CPU and/or GPU) is used to run the task. More... | |
Static Public Member Functions inherited from Beatmup::AbstractTask | |
static ThreadIndex | validThreadCount (int number) |
Valid thread count from a given integer value. More... | |
A task applying an image shader to a bitmap.
Definition at line 31 of file shader_applicator.h.
ShaderApplicator::ShaderApplicator | ( | ) |
Definition at line 77 of file shader_applicator.cpp.
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privatevirtual |
Executes the task on GPU.
gpu | graphic pipeline instance |
thread | associated task execution context |
true
if the execution is finished correctly, false
otherwise Reimplemented from Beatmup::AbstractTask.
Definition at line 25 of file shader_applicator.cpp.
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privatevirtual |
Instruction called before the task is executed.
threadCount | Number of threads used to perform the task |
target | Device used to perform the task |
gpu | A graphic pipeline instance; may be null. |
Reimplemented from Beatmup::AbstractTask.
Definition at line 57 of file shader_applicator.cpp.
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privatevirtual |
Instruction called after the task is executed.
threadCount | Number of threads used to perform the task |
gpu | GPU to be used to execute the task; may be null. |
aborted | true if the task was aborted |
Reimplemented from Beatmup::AbstractTask.
Definition at line 68 of file shader_applicator.cpp.
void ShaderApplicator::addSampler | ( | AbstractBitmap * | bitmap, |
const std::string | uniformName = ImageShader::INPUT_IMAGE_ID |
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Connects a bitmap to a shader uniform variable.
The bitmap connected to ImageShader::INPUT_IMAGE_ID is used to resolve the sampler type (ImageShader::INPUT_IMAGE_DECL_TYPE).
Definition at line 82 of file shader_applicator.cpp.
bool ShaderApplicator::removeSampler | ( | const std::string | uniformName | ) |
Removes a sampler with a uniform variable name.
[in] | uniformName | The uniform variable |
Definition at line 90 of file shader_applicator.cpp.
void ShaderApplicator::clearSamplers | ( | ) |
Clears all connections of bitmaps to samplers.
Definition at line 111 of file shader_applicator.cpp.
void ShaderApplicator::setOutputBitmap | ( | AbstractBitmap * | bitmap | ) |
Definition at line 117 of file shader_applicator.cpp.
void ShaderApplicator::setShader | ( | ImageShader * | shader | ) |
Definition at line 122 of file shader_applicator.cpp.
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inline |
Definition at line 66 of file shader_applicator.h.
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inline |
Definition at line 67 of file shader_applicator.h.
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inline |
Definition at line 68 of file shader_applicator.h.
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private |
Definition at line 33 of file shader_applicator.h.
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private |
Definition at line 34 of file shader_applicator.h.
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private |
Definition at line 35 of file shader_applicator.h.
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private |
Definition at line 35 of file shader_applicator.h.
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private |
Definition at line 36 of file shader_applicator.h.