|
Beatmup
|
This is the complete list of members for Beatmup::ShaderApplicator, including all inherited members.
| addSampler(AbstractBitmap *bitmap, const std::string uniformName=ImageShader::INPUT_IMAGE_ID) | Beatmup::ShaderApplicator | |
| afterProcessing(ThreadIndex threadCount, GraphicPipeline *gpu, bool aborted) | Beatmup::ShaderApplicator | privatevirtual |
| beforeProcessing(ThreadIndex threadCount, ProcessingTarget target, GraphicPipeline *gpu) | Beatmup::ShaderApplicator | privatevirtual |
| BitmapContentLock(const BitmapContentLock &)=delete | Beatmup::BitmapContentLock | private |
| BitmapContentLock() | Beatmup::BitmapContentLock | inlineprivate |
| bitmaps | Beatmup::BitmapContentLock | private |
| clearSamplers() | Beatmup::ShaderApplicator | |
| getMaxThreads() const | Beatmup::GpuTask | privatevirtual |
| getOutputBitmap() const | Beatmup::ShaderApplicator | inline |
| getSamplersCount() const | Beatmup::ShaderApplicator | inline |
| getShader() const | Beatmup::ShaderApplicator | inline |
| getUsedDevices() const | Beatmup::GpuTask | privatevirtual |
| lock(GraphicPipeline *gpu, AbstractBitmap *input, AbstractBitmap *output) | Beatmup::BitmapContentLock | inlineprivate |
| lock(GraphicPipeline *gpu, ProcessingTarget target, AbstractBitmap *input, AbstractBitmap *output) | Beatmup::BitmapContentLock | inlineprivate |
| lock(GraphicPipeline *gpu, std::initializer_list< AbstractBitmap * > read, std::initializer_list< AbstractBitmap * > write) | Beatmup::BitmapContentLock | inlineprivate |
| mainInput | Beatmup::ShaderApplicator | private |
| mapping | Beatmup::ShaderApplicator | private |
| output | Beatmup::ShaderApplicator | private |
| process(TaskThread &thread) | Beatmup::GpuTask | privatevirtual |
| processOnGPU(GraphicPipeline &gpu, TaskThread &thread) | Beatmup::ShaderApplicator | privatevirtual |
| readLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target) | Beatmup::BitmapContentLock | private |
| removeSampler(const std::string uniformName) | Beatmup::ShaderApplicator | |
| samplers | Beatmup::ShaderApplicator | private |
| setOutputBitmap(AbstractBitmap *bitmap) | Beatmup::ShaderApplicator | |
| setShader(ImageShader *shader) | Beatmup::ShaderApplicator | |
| shader | Beatmup::ShaderApplicator | private |
| ShaderApplicator() | Beatmup::ShaderApplicator | |
| TaskDeviceRequirement enum name | Beatmup::AbstractTask | |
| unlock(AbstractBitmap *bitmap) | Beatmup::BitmapContentLock | private |
| unlock(AbstractBitmap *first, Args ... others) | Beatmup::BitmapContentLock | inlineprivate |
| unlockAll() | Beatmup::BitmapContentLock | private |
| validThreadCount(int number) | Beatmup::AbstractTask | static |
| writeLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target) | Beatmup::BitmapContentLock | private |
| ~BitmapContentLock() | Beatmup::BitmapContentLock | private |
| ~Object() | Beatmup::Object | inlinevirtual |