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Beatmup
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GLSL program to render images Makes use of default vertex attributes to pass the texture coordinates and the image position to the GPU. More...
#include <program.h>
Public Member Functions | |
| RenderingProgram (const GraphicPipeline &gpu, const FragmentShader &) | |
| RenderingProgram (const GraphicPipeline &gpu, const VertexShader &, const FragmentShader &) | |
| void | link (const GraphicPipeline &gpu, const FragmentShader &) |
| void | blend (bool onScreen) |
| void | blend () |
Public Member Functions inherited from Beatmup::GL::Program | |
| Program (const GraphicPipeline &gpu) | |
| Program (const GraphicPipeline &gpu, const VertexShader &, const FragmentShader &) | |
| void | link (const VertexShader &, const FragmentShader &) |
Public Member Functions inherited from Beatmup::GL::AbstractProgram | |
| AbstractProgram (const GraphicPipeline &gpu) | |
| ~AbstractProgram () | |
| void | enable (const GraphicPipeline &gpu) |
| Chunk * | getBinary () const |
| void | loadBinary (const Chunk &binary) |
| handle_t | findUniformLocation (const char *name) |
| Retrieves uniform variable location by its name. More... | |
| handle_t | findAttribLocation (const char *name) |
| Retrieves attribute location by its name. More... | |
| handle_t | getUniformLocation (const std::string &name) |
| Retrieves uniform variable location by its name. More... | |
| handle_t | getAttribLocation (const std::string &name) |
| Retrieves attribute location by its name. More... | |
| void | setInteger (const std::string &name, const int value, bool safe=false) |
| Assigns a value to a specific integer variable in the program. More... | |
| void | setUnsignedInteger (const std::string &name, const unsigned int value, bool safe=false) |
| void | setFloat (const std::string &name, const float value, bool safe=false) |
| Assigns a value to a specific floating point variable in the program. More... | |
| void | setVector2 (const std::string &name, const float x, const float y) |
| void | setVector3 (const std::string &name, const float x, const float y, const float z) |
| void | setVector4 (const std::string &name, const float x, const float y, const float z, const float w) |
| void | setVector4 (const std::string &name, const color4i &color, const float outRange=1.0f) |
| void | setMatrix2 (const std::string &name, const Matrix2 &mat) |
| void | setMatrix3 (const std::string &name, const Matrix2 &mat, const Point &pos) |
| void | setMatrix3 (const std::string &name, const AffineMapping &mapping) |
| void | setIntegerArray (const std::string &name, const int *values, const int length) |
| void | setIntegerArray (const std::string &name, const int firstValue, const int length) |
| void | setFloatArray (const std::string &name, const float *values, const int length) |
| void | setVec2Array (const std::string &name, const float *xy, const int length) |
| void | setVec4Array (const std::string &name, const float *xyzw, const int length) |
| void | bindSampler (GraphicPipeline &gpu, GL::TextureHandler &image, const char *uniformId, TextureParam param) |
| void | bindImage (GraphicPipeline &gpu, GL::TextureHandler &image, const char *uniformId, bool read, bool write) |
| void | bindAtomicCounter (GraphicPipeline &gpu, AtomicCounter &counter, int unit) |
Public Member Functions inherited from Beatmup::GL::RecycleBin::Item | |
| Item () | |
| virtual | ~Item () |
Additional Inherited Members | |
Protected Member Functions inherited from Beatmup::GL::AbstractProgram | |
| handle_t | getHandle () const |
| void | assertLinked () const |
| void | clearCaches () |
GLSL program to render images Makes use of default vertex attributes to pass the texture coordinates and the image position to the GPU.
| RenderingProgram::RenderingProgram | ( | const GraphicPipeline & | gpu, |
| const FragmentShader & | fragmentShader | ||
| ) |
Definition at line 522 of file program.cpp.
| RenderingProgram::RenderingProgram | ( | const GraphicPipeline & | gpu, |
| const VertexShader & | vertexShader, | ||
| const FragmentShader & | fragmentShader | ||
| ) |
Definition at line 527 of file program.cpp.
| void RenderingProgram::link | ( | const GraphicPipeline & | gpu, |
| const FragmentShader & | fragmentShader | ||
| ) |
Definition at line 543 of file program.cpp.
| void RenderingProgram::blend | ( | bool | onScreen | ) |
Definition at line 548 of file program.cpp.
| void RenderingProgram::blend | ( | ) |
Definition at line 554 of file program.cpp.