Beatmup
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#include "rendering_context.h"
#include "../exception.h"
#include "../bitmap/abstract_bitmap.h"
#include "../geometry.h"
#include "../utils/lockable_object.h"
#include "../shading/image_shader.h"
#include <string>
#include <vector>
Go to the source code of this file.
Classes | |
class | Beatmup::Scene |
An ordered set of layers representing a renderable content. More... | |
class | Beatmup::Scene::SceneIntegrityError |
class | Beatmup::Scene::Layer |
Abstract scene layer having name, type, geometry and some content to display. More... | |
class | Beatmup::Scene::SceneLayer |
Layer containing an entire scene. More... | |
class | Beatmup::Scene::BitmapLayer |
Layer having an image to render. More... | |
class | Beatmup::Scene::CustomMaskedBitmapLayer |
Layer containing a bitmap and a mask applied to the bitmap when rendering. More... | |
class | Beatmup::Scene::MaskedBitmapLayer |
Bitmap layer using another bitmap as a mask. More... | |
class | Beatmup::Scene::ShapedBitmapLayer |
Layer containing a bitmap and a parametric mask (shape) More... | |
class | Beatmup::Scene::ShadedBitmapLayer |
Bitmap layer using a custom shader. More... | |
Namespaces | |
Beatmup | |