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Beatmup
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#include "rendering_context.h"#include "../exception.h"#include "../bitmap/abstract_bitmap.h"#include "../geometry.h"#include "../utils/lockable_object.h"#include "../shading/image_shader.h"#include <string>#include <vector>Go to the source code of this file.
Classes | |
| class | Beatmup::Scene |
| An ordered set of layers representing a renderable content. More... | |
| class | Beatmup::Scene::SceneIntegrityError |
| class | Beatmup::Scene::Layer |
| Abstract scene layer having name, type, geometry and some content to display. More... | |
| class | Beatmup::Scene::SceneLayer |
| Layer containing an entire scene. More... | |
| class | Beatmup::Scene::BitmapLayer |
| Layer having an image to render. More... | |
| class | Beatmup::Scene::CustomMaskedBitmapLayer |
| Layer containing a bitmap and a mask applied to the bitmap when rendering. More... | |
| class | Beatmup::Scene::MaskedBitmapLayer |
| Bitmap layer using another bitmap as a mask. More... | |
| class | Beatmup::Scene::ShapedBitmapLayer |
| Layer containing a bitmap and a parametric mask (shape) More... | |
| class | Beatmup::Scene::ShadedBitmapLayer |
| Bitmap layer using a custom shader. More... | |
Namespaces | |
| Beatmup | |