Beatmup
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#include "../basic_types.h"
#include "../scene/scene.h"
#include "../exception.h"
#include "../color/constants.h"
#include <map>
#include <vector>
#include <cmath>
Go to the source code of this file.
Functions | |
std::string | generateUniqueLayerName (const Scene &scene, const char *prefix="") |