Beatmup
cnn.cpp File Reference
#include "cnn.h"
#include "l1__0.glsl"
#include "l1__1.glsl"
#include "l1__2.glsl"
#include "l1__3.glsl"
#include "l1__4.glsl"
#include "l1__5.glsl"
#include "l1__6.glsl"
#include "l1__7.glsl"
#include "l1__8.glsl"
#include "l1__9.glsl"
#include "l1__10.glsl"
#include "l1__11.glsl"
#include "l2-0__0.glsl"
#include "l2-0__1.glsl"
#include "l2-1__0.glsl"
#include "l2-1__1.glsl"
#include "l2-2__0.glsl"
#include "l2-2__1.glsl"
#include "l2-3__0.glsl"
#include "l2-3__1.glsl"
#include "l3__0.glsl"
#include "l3__1.glsl"
#include "l3__2.glsl"
#include "l3__3.glsl"
#include "l3__4.glsl"
#include "l3__5.glsl"
#include "l4-0__0.glsl"
#include "l4-0__1.glsl"
#include "l4-1__0.glsl"
#include "l4-1__1.glsl"
#include "l5.glsl"
#include "ycbcr_demuxer.glsl"

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Macros

#define STRINGIFY(...)   BEATMUP_SHADER_CODE(__VA_ARGS__)
 

Macro Definition Documentation

◆ STRINGIFY

#define STRINGIFY (   ...)    BEATMUP_SHADER_CODE(__VA_ARGS__)