Beatmup
display_switch.h
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1 /*
2  Beatmup image and signal processing library
3  Copyright (C) 2019, lnstadrum
4 
5  This program is free software: you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation, either version 3 of the License, or
8  (at your option) any later version.
9 
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 #pragma once
20 #include "../parallelism.h"
21 #include "../context.h"
22 
23 namespace Beatmup {
24 
25  /*
26  A task to switch display used by GPU.
27  */
28  class DisplaySwitch : public AbstractTask {
29  private:
31  bool gpuIsOk;
33  bool process(TaskThread& thread);
35  DisplaySwitch();
36  public:
37  static bool run(Context& ctx, void* switchingData = nullptr);
38  };
39 }
Task: an operation that can be executed by multiple threads in parallel.
Definition: parallelism.h:90
TaskDeviceRequirement
Specifies which device (CPU and/or GPU) is used to run the task.
Definition: parallelism.h:95
Basic class: task and memory management, any kind of static data.
Definition: context.h:59
bool processOnGPU(GraphicPipeline &gpu, TaskThread &)
Executes the task on GPU.
bool process(TaskThread &thread)
Executes the task on CPU within a given thread.
static bool run(Context &ctx, void *switchingData=nullptr)
TaskDeviceRequirement getUsedDevices() const
Communicates devices (CPU and/or GPU) the task is run on.
Internal low-level GPU control API.
Definition: pipeline.h:33
Thread executing tasks.
Definition: parallelism.h:154
Beatmup::Context * ctx