Beatmup
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Circular erosion kernel for flood fill contours postprocessing. More...
#include <region_filling.h>
Static Public Member Functions | |
static void | process (AbstractBitmap &bitmap, std::vector< IntPoint > &pointSet, int val, float holdRad, float releaseRad) |
Circular erosion of a mask at given points. More... | |
Circular erosion kernel for flood fill contours postprocessing.
Definition at line 192 of file region_filling.h.
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inlinestatic |
Circular erosion of a mask at given points.
bitmap | The mask bitmap |
pointSet | The points |
val | Max value (amplitude) |
holdRad | Inner kernel radius; all pixels inside take val value |
releaseRad | Release ring outer radius; all pixels in the ring take linearly attenuated val value |
Definition at line 202 of file region_filling.h.