Beatmup
Beatmup::TextureHandleFactory Member List

This is the complete list of members for Beatmup::TextureHandleFactory, including all inherited members.

afterProcessing(ThreadIndex threadCount, GraphicPipeline *gpu, bool aborted)Beatmup::AbstractTaskvirtual
beforeProcessing(ThreadIndex threadCount, ProcessingTarget target, GraphicPipeline *gpu)Beatmup::AbstractTaskvirtual
ctxBeatmup::TextureHandleFactoryprivate
getMaxThreads() constBeatmup::AbstractTaskvirtual
getUsedDevices() constBeatmup::TextureHandleFactoryinlineprivatevirtual
makeHandle(Context &ctx)Beatmup::TextureHandleFactoryinlinestatic
process(TaskThread &thread)Beatmup::TextureHandleFactoryinlineprivatevirtual
processOnGPU(GraphicPipeline &gpu, TaskThread &)Beatmup::TextureHandleFactoryinlineprivatevirtual
TaskDeviceRequirement enum nameBeatmup::AbstractTask
textureHandleBeatmup::TextureHandleFactoryprivate
TextureHandleFactory(Context &ctx)Beatmup::TextureHandleFactoryinlineprivate
validThreadCount(int number)Beatmup::AbstractTaskstatic
~Object()Beatmup::Objectinlinevirtual