Beatmup
Beatmup::Scene::ShadedBitmapLayer Member List

This is the complete list of members for Beatmup::Scene::ShadedBitmapLayer, including all inherited members.

bitmapBeatmup::Scene::BitmapLayerprotected
BitmapLayer()Beatmup::Scene::BitmapLayerprotected
BitmapLayer(Type type)Beatmup::Scene::BitmapLayerprotected
bitmapMappingBeatmup::Scene::BitmapLayerprotected
castTo() constBeatmup::Scene::Layerinline
configure(RenderingContext &context, GL::TextureHandler *content)Beatmup::Scene::BitmapLayerprotected
getBitmap() constBeatmup::Scene::BitmapLayerinline
getBitmapMapping()Beatmup::Scene::BitmapLayerinline
getBitmapMapping() constBeatmup::Scene::BitmapLayerinline
getChild(float x, float y, unsigned int recursionDepth=0) constBeatmup::Scene::Layervirtual
getMapping()Beatmup::Scene::Layerinline
getMapping() constBeatmup::Scene::Layerinline
getModulationColor() constBeatmup::Scene::BitmapLayerinline
getName() constBeatmup::Scene::Layerinline
getShader() constBeatmup::Scene::ShadedBitmapLayerinline
getType() constBeatmup::Scene::Layerinline
invArBeatmup::Scene::BitmapLayerprotected
isPhantom() constBeatmup::Scene::Layerinline
isVisible() constBeatmup::Scene::Layerinline
Layer(const Layer &)=deleteBeatmup::Scene::Layerprivate
Layer(Type type)Beatmup::Scene::Layerprotected
mappingBeatmup::Scene::Layerprotected
modulationBeatmup::Scene::BitmapLayerprotected
nameBeatmup::Scene::Layerprivate
phantomBeatmup::Scene::Layerprotected
render(RenderingContext &context)Beatmup::Scene::ShadedBitmapLayerprotectedvirtual
resolveContent(RenderingContext &context)Beatmup::Scene::BitmapLayerprotected
Scene classBeatmup::Scene::ShadedBitmapLayerfriend
SceneRenderer classBeatmup::Scene::ShadedBitmapLayerfriend
setBitmap(AbstractBitmap *bitmap)Beatmup::Scene::BitmapLayerinline
setBitmapMapping(const AffineMapping &mapping)Beatmup::Scene::BitmapLayerinline
setMapping(const AffineMapping &mapping)Beatmup::Scene::Layerinline
setModulationColor(color4i color)Beatmup::Scene::BitmapLayerinline
setName(const char *name)Beatmup::Scene::Layerinline
setPhantom(bool phantom)Beatmup::Scene::Layerinline
setShader(ImageShader *shader)Beatmup::Scene::ShadedBitmapLayerinline
setVisible(bool visible)Beatmup::Scene::Layerinline
ShadedBitmapLayer()Beatmup::Scene::ShadedBitmapLayerprotected
shaderBeatmup::Scene::ShadedBitmapLayerprivate
testPoint(float x, float y) constBeatmup::Scene::BitmapLayervirtual
typeBeatmup::Scene::Layerprivate
Type enum nameBeatmup::Scene::Layer
visibleBeatmup::Scene::Layerprotected
~Object()Beatmup::Objectinlinevirtual