Beatmup
Beatmup::Scene::Layer Member List
This is the complete list of members for
Beatmup::Scene::Layer
, including all inherited members.
castTo
() const
Beatmup::Scene::Layer
inline
getChild
(float x, float y, unsigned int recursionDepth=0) const
Beatmup::Scene::Layer
virtual
getMapping
()
Beatmup::Scene::Layer
inline
getMapping
() const
Beatmup::Scene::Layer
inline
getName
() const
Beatmup::Scene::Layer
inline
getType
() const
Beatmup::Scene::Layer
inline
isPhantom
() const
Beatmup::Scene::Layer
inline
isVisible
() const
Beatmup::Scene::Layer
inline
Layer
(const Layer &)=delete
Beatmup::Scene::Layer
private
Layer
(Type type)
Beatmup::Scene::Layer
protected
mapping
Beatmup::Scene::Layer
protected
name
Beatmup::Scene::Layer
private
phantom
Beatmup::Scene::Layer
protected
render
(RenderingContext &context)
Beatmup::Scene::Layer
inline
protected
virtual
SceneRenderer
class
Beatmup::Scene::Layer
friend
setMapping
(const AffineMapping &mapping)
Beatmup::Scene::Layer
inline
setName
(const char *name)
Beatmup::Scene::Layer
inline
setPhantom
(bool phantom)
Beatmup::Scene::Layer
inline
setVisible
(bool visible)
Beatmup::Scene::Layer
inline
testPoint
(float x, float y) const
Beatmup::Scene::Layer
virtual
Type
enum name
Beatmup::Scene::Layer
type
Beatmup::Scene::Layer
private
visible
Beatmup::Scene::Layer
protected
~Object
()
Beatmup::Object
inline
virtual
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