Beatmup
Beatmup::RenderingContext Member List

This is the complete list of members for Beatmup::RenderingContext, including all inherited members.

bindMask(AbstractBitmap &mask)Beatmup::RenderingContext
BitmapContentLock(const BitmapContentLock &)=deleteBeatmup::BitmapContentLockprivate
BitmapContentLock()Beatmup::BitmapContentLockinline
bitmapsBeatmup::BitmapContentLockprivate
blend()Beatmup::RenderingContext
enableProgram(GL::RenderingPrograms::Operation operation)Beatmup::RenderingContext
eventListenerBeatmup::RenderingContextprivate
getGpu()Beatmup::RenderingContextinline
getMapping() constBeatmup::RenderingContextinline
getOutputResolution() constBeatmup::RenderingContextinline
getOutputWidth() constBeatmup::RenderingContextinline
getProgram()Beatmup::RenderingContext
gpuBeatmup::RenderingContextprivate
isRenderingOnScreen() constBeatmup::RenderingContextinline
lock(GraphicPipeline *gpu, AbstractBitmap *input, AbstractBitmap *output)Beatmup::BitmapContentLockinline
lock(GraphicPipeline *gpu, ProcessingTarget target, AbstractBitmap *input, AbstractBitmap *output)Beatmup::BitmapContentLockinline
lock(GraphicPipeline *gpu, std::initializer_list< AbstractBitmap * > read, std::initializer_list< AbstractBitmap * > write)Beatmup::BitmapContentLockinline
lockBitmap(AbstractBitmap *bitmap)Beatmup::RenderingContext
mappingBeatmup::RenderingContextprivate
outputResolutionBeatmup::RenderingContextprivate
outputWidthBeatmup::RenderingContextprivate
readLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target)Beatmup::BitmapContentLock
RenderingContext(GraphicPipeline &gpu, EventListener *eventListener, const ImageResolution &outputResolution, const float refWidth, const bool renderingOnScreen)Beatmup::RenderingContextprivate
renderingOnScreenBeatmup::RenderingContextprivate
SceneRenderer classBeatmup::RenderingContextfriend
setMapping(const AffineMapping &mapping)Beatmup::RenderingContextinline
unlock(AbstractBitmap *bitmap)Beatmup::BitmapContentLock
unlock(AbstractBitmap *first, Args ... others)Beatmup::BitmapContentLockinline
unlockAll()Beatmup::BitmapContentLock
unlockBitmap(AbstractBitmap *bitmap)Beatmup::RenderingContext
writeLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target)Beatmup::BitmapContentLock
~BitmapContentLock()Beatmup::BitmapContentLock