Beatmup
Beatmup::NNets::Dense Member List

This is the complete list of members for Beatmup::NNets::Dense, including all inherited members.

AbstractOperation(const AbstractOperation &)=deleteBeatmup::NNets::AbstractOperationprivate
AbstractOperation(const std::string &name)Beatmup::NNets::AbstractOperationinlineprotected
acceptsStorageInput(int index=0) constBeatmup::NNets::Denseinlinevirtual
acceptsStorageOutput(int index=0) constBeatmup::NNets::AbstractOperationinlinevirtual
acceptsTextureInput(int index=0) constBeatmup::NNets::AbstractOperationinlinevirtual
acceptsTextureOutput(int index=0) constBeatmup::NNets::AbstractOperationinlinevirtual
acceptsVectorInput(int index=0) constBeatmup::NNets::Denseinlinevirtual
acceptsVectorOutput(int index=0) constBeatmup::NNets::Denseinlinevirtual
biasBeatmup::GL::LinearMappingprivate
BIAS_CHUNK_SUFFIXBeatmup::NNets::Densestatic
bufferBeatmup::GL::LinearMappingprivate
contextBeatmup::GL::LinearMappingprivate
countMultiplyAdds() constBeatmup::NNets::Densevirtual
countTexelFetches() constBeatmup::NNets::Densevirtual
Dense(Context &context, const std::string &name, int numOutputDims, bool useBias)Beatmup::NNets::Dense
disconnect()Beatmup::NNets::Densevirtual
execute(TaskThread &thread, GraphicPipeline &gpu)Beatmup::NNets::Denseprivatevirtual
Beatmup::NNets::AbstractOperation::execute(TaskThread &thread)Beatmup::NNets::AbstractOperationinlineprotectedvirtual
fixed16InputBeatmup::GL::LinearMappingprivate
fixed16OutputBeatmup::GL::LinearMappingprivate
forceFixed16StorageBeatmup::GL::LinearMappingprivate
getInputCount() constBeatmup::NNets::Denseinlinevirtual
getInputPadding(int index=0) constBeatmup::NNets::AbstractOperationinlineprotectedvirtual
getName() constBeatmup::NNets::AbstractOperationinline
getOutput(GL::Vector *&, int index=0)Beatmup::NNets::Densevirtual
Beatmup::NNets::AbstractOperation::getOutput(int index=0)Beatmup::NNets::AbstractOperationvirtual
Beatmup::NNets::AbstractOperation::getOutput(GL::TextureHandler *&vector, int index=0)Beatmup::NNets::AbstractOperationvirtual
getOutputCount() constBeatmup::NNets::Denseinlinevirtual
getOutputSize(int outputIndex=0) constBeatmup::NNets::Denseinlinevirtual
getOutputVectorFormat() constBeatmup::NNets::Dense
getSampledChannels(int index, int &min, int &max) constBeatmup::NNets::Denseprivatevirtual
initDeserializer()Beatmup::NNets::Densestatic
inputStorageBeatmup::NNets::Denseprivate
inputVectorBeatmup::NNets::Denseprivate
lastSumStageBeatmup::GL::LinearMappingprivate
leftPaddingBeatmup::GL::LinearMappingprivate
LinearMapping(Context &context, bool forceFixed16=false)Beatmup::GL::LinearMappingprivate
matrixBeatmup::GL::LinearMappingprivate
MATRIX_CHUNK_SUFFIXBeatmup::NNets::Densestatic
MULT_STAGE_STEPSBeatmup::GL::LinearMappingprivatestatic
multStageBeatmup::GL::LinearMappingprivate
multStageDeltaBeatmup::GL::LinearMappingprivate
multStageTexCoordsBeatmup::GL::LinearMappingprivate
nameBeatmup::NNets::AbstractOperationprivate
numOutputDimsBeatmup::NNets::Denseprivate
operator()(GraphicPipeline &gpu, TextureHandler &result, TextureHandler &input)Beatmup::GL::LinearMappingprivate
outputVectorBeatmup::NNets::Denseprivate
prepare(GraphicPipeline &gpu, ChunkCollection &data, GL::ProgramBank &bank)Beatmup::NNets::Denseprivatevirtual
Beatmup::GL::LinearMapping::prepare(GraphicPipeline &gpu, TextureHandler &output, TextureHandler &input, ProgramBank *bank=nullptr)Beatmup::GL::LinearMappingprivate
process(GraphicPipeline &gpu, TextureHandler &output, TextureHandler &input)Beatmup::GL::LinearMappingprivate
programBankBeatmup::GL::LinearMappingprivate
readyBeatmup::GL::LinearMappingprivate
serialize() constBeatmup::NNets::Densevirtual
setBias(GraphicPipeline &gpu, const int height, const float *values)Beatmup::GL::LinearMappingprivate
setInput(Storage::View &&view, int index=0)Beatmup::NNets::Densevirtual
setInput(GL::Vector &vector, int index=0)Beatmup::NNets::Densevirtual
Beatmup::NNets::AbstractOperation::setInput(GL::TextureHandler &image, int index=0)Beatmup::NNets::AbstractOperationvirtual
setMatrix(GraphicPipeline &gpu, const int width, const int height, const float *values)Beatmup::GL::LinearMappingprivate
setOutput(GL::Vector &vector, int index=0)Beatmup::NNets::Densevirtual
Beatmup::NNets::AbstractOperation::setOutput(Storage::View &&storage, int index=0)Beatmup::NNets::AbstractOperationvirtual
Beatmup::NNets::AbstractOperation::setOutput(GL::TextureHandler &image, int index=0)Beatmup::NNets::AbstractOperationvirtual
SUM_STAGE_STEPSBeatmup::GL::LinearMappingprivatestatic
sumStageBeatmup::GL::LinearMappingprivate
sumStageDeltaBeatmup::GL::LinearMappingprivate
sumStageTexCoordsBeatmup::GL::LinearMappingprivate
useBiasBeatmup::NNets::Denseprivate
usesGpu() constBeatmup::NNets::AbstractOperationinlinevirtual
~AbstractOperation()Beatmup::NNets::AbstractOperationinlinevirtual
~LinearMapping()Beatmup::GL::LinearMappingprivate