| access | Beatmup::LockableObject | private |
| apply(Program &program) | Beatmup::GL::VariablesBundle | protected |
| bindSamplerArray(const char *uniformId, int startingUnit, int numUnits) | Beatmup::ImageShader | |
| clear() | Beatmup::GL::VariablesBundle | |
| CODE_HEADER | Beatmup::ImageShader | static |
| floatArrays | Beatmup::GL::VariablesBundle | private |
| floats | Beatmup::GL::VariablesBundle | private |
| getFloat(const std::string &name) const | Beatmup::GL::VariablesBundle | |
| ImageShader(const ImageShader &)=delete | Beatmup::ImageShader | private |
| ImageShader(GL::RecycleBin &recycleBin) | Beatmup::ImageShader | |
| ImageShader(Context &ctx) | Beatmup::ImageShader | |
| INPUT_IMAGE_DECL_TYPE | Beatmup::ImageShader | static |
| INPUT_IMAGE_ID | Beatmup::ImageShader | static |
| inputFormat | Beatmup::ImageShader | private |
| integers | Beatmup::GL::VariablesBundle | private |
| lock() | Beatmup::LockableObject | inline |
| outputClipRect | Beatmup::ImageShader | private |
| params | Beatmup::GL::VariablesBundle | private |
| prepare(GraphicPipeline &gpu, GL::TextureHandler *input, const TextureParam texParam, AbstractBitmap *output, const AffineMapping &mapping) | Beatmup::ImageShader | |
| prepare(GraphicPipeline &gpu, GL::TextureHandler *input, AbstractBitmap *output) | Beatmup::ImageShader | |
| prepare(GraphicPipeline &gpu, AbstractBitmap *output) | Beatmup::ImageShader | |
| process(GraphicPipeline &gpu) | Beatmup::ImageShader | |
| program | Beatmup::ImageShader | private |
| recycleBin | Beatmup::ImageShader | private |
| setFloat(std::string name, float value) | Beatmup::GL::VariablesBundle | |
| setFloat(std::string name, float x, float y) | Beatmup::GL::VariablesBundle | |
| setFloat(std::string name, float x, float y, float z) | Beatmup::GL::VariablesBundle | |
| setFloat(std::string name, float x, float y, float z, float w) | Beatmup::GL::VariablesBundle | |
| setFloatArray(std::string name, const std::vector< float > &values) | Beatmup::GL::VariablesBundle | |
| setFloatMatrix2(std::string name, const float matrix[4]) | Beatmup::GL::VariablesBundle | |
| setFloatMatrix3(std::string name, const float matrix[9]) | Beatmup::GL::VariablesBundle | |
| setFloatMatrix4(std::string name, const float matrix[16]) | Beatmup::GL::VariablesBundle | |
| setFloatMatrix4(std::string name, const Color::Matrix &matrix) | Beatmup::GL::VariablesBundle | |
| setInteger(std::string name, int value) | Beatmup::GL::VariablesBundle | |
| setInteger(std::string name, int x, int y) | Beatmup::GL::VariablesBundle | |
| setInteger(std::string name, int x, int y, int z) | Beatmup::GL::VariablesBundle | |
| setInteger(std::string name, int x, int y, int z, int w) | Beatmup::GL::VariablesBundle | |
| setOutputClipping(const IntRectangle &rectangle) | Beatmup::ImageShader | |
| setSourceCode(const std::string &sourceCode) | Beatmup::ImageShader | |
| sourceCode | Beatmup::ImageShader | private |
| unlock() | Beatmup::LockableObject | inline |
| upToDate | Beatmup::ImageShader | private |
| usesContext(Context &context) const | Beatmup::ImageShader | inline |
| ~ImageShader() | Beatmup::ImageShader | |
| ~Object() | Beatmup::Object | inlinevirtual |