access | Beatmup::LockableObject | private |
apply(Program &program) | Beatmup::GL::VariablesBundle | protected |
clear() | Beatmup::GL::VariablesBundle | |
floatArrays | Beatmup::GL::VariablesBundle | private |
floats | Beatmup::GL::VariablesBundle | private |
getFloat(const std::string &name) const | Beatmup::GL::VariablesBundle | |
integers | Beatmup::GL::VariablesBundle | private |
lock() | Beatmup::LockableObject | inline |
params | Beatmup::GL::VariablesBundle | private |
setFloat(std::string name, float value) | Beatmup::GL::VariablesBundle | |
setFloat(std::string name, float x, float y) | Beatmup::GL::VariablesBundle | |
setFloat(std::string name, float x, float y, float z) | Beatmup::GL::VariablesBundle | |
setFloat(std::string name, float x, float y, float z, float w) | Beatmup::GL::VariablesBundle | |
setFloatArray(std::string name, const std::vector< float > &values) | Beatmup::GL::VariablesBundle | |
setFloatMatrix2(std::string name, const float matrix[4]) | Beatmup::GL::VariablesBundle | |
setFloatMatrix3(std::string name, const float matrix[9]) | Beatmup::GL::VariablesBundle | |
setFloatMatrix4(std::string name, const float matrix[16]) | Beatmup::GL::VariablesBundle | |
setFloatMatrix4(std::string name, const Color::Matrix &matrix) | Beatmup::GL::VariablesBundle | |
setInteger(std::string name, int value) | Beatmup::GL::VariablesBundle | |
setInteger(std::string name, int x, int y) | Beatmup::GL::VariablesBundle | |
setInteger(std::string name, int x, int y, int z) | Beatmup::GL::VariablesBundle | |
setInteger(std::string name, int x, int y, int z, int w) | Beatmup::GL::VariablesBundle | |
unlock() | Beatmup::LockableObject | inline |
~Object() | Beatmup::Object | inlinevirtual |