bias | Beatmup::GL::LinearMapping | private |
buffer | Beatmup::GL::LinearMapping | private |
context | Beatmup::GL::LinearMapping | private |
fixed16Input | Beatmup::GL::LinearMapping | private |
fixed16Output | Beatmup::GL::LinearMapping | private |
forceFixed16Storage | Beatmup::GL::LinearMapping | private |
lastSumStage | Beatmup::GL::LinearMapping | private |
leftPadding | Beatmup::GL::LinearMapping | private |
LinearMapping(Context &context, bool forceFixed16=false) | Beatmup::GL::LinearMapping | |
matrix | Beatmup::GL::LinearMapping | private |
MULT_STAGE_STEPS | Beatmup::GL::LinearMapping | privatestatic |
multStage | Beatmup::GL::LinearMapping | private |
multStageDelta | Beatmup::GL::LinearMapping | private |
multStageTexCoords | Beatmup::GL::LinearMapping | private |
operator()(GraphicPipeline &gpu, TextureHandler &result, TextureHandler &input) | Beatmup::GL::LinearMapping | |
prepare(GraphicPipeline &gpu, TextureHandler &output, TextureHandler &input, ProgramBank *bank=nullptr) | Beatmup::GL::LinearMapping | protected |
process(GraphicPipeline &gpu, TextureHandler &output, TextureHandler &input) | Beatmup::GL::LinearMapping | protected |
programBank | Beatmup::GL::LinearMapping | private |
ready | Beatmup::GL::LinearMapping | private |
setBias(GraphicPipeline &gpu, const int height, const float *values) | Beatmup::GL::LinearMapping | |
setMatrix(GraphicPipeline &gpu, const int width, const int height, const float *values) | Beatmup::GL::LinearMapping | |
SUM_STAGE_STEPS | Beatmup::GL::LinearMapping | privatestatic |
sumStage | Beatmup::GL::LinearMapping | private |
sumStageDelta | Beatmup::GL::LinearMapping | private |
sumStageTexCoords | Beatmup::GL::LinearMapping | private |
~LinearMapping() | Beatmup::GL::LinearMapping | |