inputFormat | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
Layer(GraphicPipeline &gpu, GL::RecycleBin &recycleBin, BitmapContentLock &lock, std::string sourceCodeTemplate, int inputZDim, int outputZDim, bool pointwise=false) | Beatmup::GLES31X2UpsamplingNetwork::Layer | |
lock | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
numInputs | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
numOutputs | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
prepare(GraphicPipeline &gpu, GL::TextureHandler *inputImage=nullptr) | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
prepared | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
process(GraphicPipeline &gpu, GL::TextureHandler &input, InternalBitmap **outputs) | Beatmup::GLES31X2UpsamplingNetwork::Layer | |
process(GraphicPipeline &gpu, InternalBitmap **inputs, GL::StorageBuffer &output, int numOutputParts) | Beatmup::GLES31X2UpsamplingNetwork::Layer | |
processPointwise(GraphicPipeline &gpu, GL::StorageBuffer &input, unsigned int inputStridePix, InternalBitmap **outputs, int width, int height) | Beatmup::GLES31X2UpsamplingNetwork::Layer | |
processPointwise(GraphicPipeline &gpu, GL::StorageBuffer &inputFeatures, unsigned int inputStridePix, GL::TextureHandler &inputImage, AbstractBitmap &outputImage) | Beatmup::GLES31X2UpsamplingNetwork::Layer | |
program | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
recycleBin | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
sourceCodeTemplate | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
wgSize | Beatmup::GLES31X2UpsamplingNetwork::Layer | private |
~Layer() | Beatmup::GLES31X2UpsamplingNetwork::Layer | |