BitmapContentLock(const BitmapContentLock &)=delete | Beatmup::BitmapContentLock | private |
BitmapContentLock() | Beatmup::BitmapContentLock | inlineprivate |
bitmaps | Beatmup::BitmapContentLock | private |
buffer | Beatmup::GLES31X2UpsamplingNetwork | private |
GLES31X2UpsamplingNetwork(Context &ctx, GraphicPipeline &gpu) | Beatmup::GLES31X2UpsamplingNetwork | |
layer1_0 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer1_1 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer2_0 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer2_1 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer2_2 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer2_3 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer3 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer4_0 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer4_1 | Beatmup::GLES31X2UpsamplingNetwork | private |
layer5 | Beatmup::GLES31X2UpsamplingNetwork | private |
lock(GraphicPipeline *gpu, AbstractBitmap *input, AbstractBitmap *output) | Beatmup::BitmapContentLock | inlineprivate |
lock(GraphicPipeline *gpu, ProcessingTarget target, AbstractBitmap *input, AbstractBitmap *output) | Beatmup::BitmapContentLock | inlineprivate |
lock(GraphicPipeline *gpu, std::initializer_list< AbstractBitmap * > read, std::initializer_list< AbstractBitmap * > write) | Beatmup::BitmapContentLock | inlineprivate |
process(GraphicPipeline &gpu, GL::TextureHandler &input, AbstractBitmap &output) | Beatmup::GLES31X2UpsamplingNetwork | virtual |
readLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target) | Beatmup::BitmapContentLock | private |
storage | Beatmup::GLES31X2UpsamplingNetwork | private |
STORAGE_SIZE | Beatmup::GLES31X2UpsamplingNetwork | privatestatic |
unlock(AbstractBitmap *bitmap) | Beatmup::BitmapContentLock | private |
unlock(AbstractBitmap *first, Args ... others) | Beatmup::BitmapContentLock | inlineprivate |
unlockAll() | Beatmup::BitmapContentLock | private |
usesEs31Backend() const | Beatmup::GLES31X2UpsamplingNetwork | inlinevirtual |
writeLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target) | Beatmup::BitmapContentLock | private |
~BitmapContentLock() | Beatmup::BitmapContentLock | private |
~GLES31X2UpsamplingNetwork() | Beatmup::GLES31X2UpsamplingNetwork | |
~X2UpsamplingNetwork() | Beatmup::X2UpsamplingNetwork | inlinevirtual |