Beatmup
Beatmup::FormatConverter Member List

This is the complete list of members for Beatmup::FormatConverter, including all inherited members.

afterProcessing(ThreadIndex threadCount, GraphicPipeline *gpu, bool aborted)Beatmup::FormatConverterprotectedvirtual
beforeProcessing(ThreadIndex threadCount, ProcessingTarget target, GraphicPipeline *gpu)Beatmup::FormatConverterprotectedvirtual
BitmapContentLock(const BitmapContentLock &)=deleteBeatmup::BitmapContentLockprivate
BitmapContentLock()Beatmup::BitmapContentLockinlineprivate
bitmapsBeatmup::BitmapContentLockprivate
convert(AbstractBitmap &input, AbstractBitmap &output)Beatmup::FormatConverterstatic
doConvert(int outX, int outY, msize nPix)Beatmup::FormatConverterprivate
FormatConverter()Beatmup::FormatConverter
getMaxThreads() constBeatmup::FormatConvertervirtual
getUsedDevices() constBeatmup::FormatConvertervirtual
inputBeatmup::FormatConverterprivate
lock(GraphicPipeline *gpu, AbstractBitmap *input, AbstractBitmap *output)Beatmup::BitmapContentLockinlineprivate
lock(GraphicPipeline *gpu, ProcessingTarget target, AbstractBitmap *input, AbstractBitmap *output)Beatmup::BitmapContentLockinlineprivate
lock(GraphicPipeline *gpu, std::initializer_list< AbstractBitmap * > read, std::initializer_list< AbstractBitmap * > write)Beatmup::BitmapContentLockinlineprivate
MIN_PIXEL_COUNT_PER_THREADBeatmup::FormatConverterprivate
outputBeatmup::FormatConverterprivate
process(TaskThread &thread)Beatmup::FormatConverterprotectedvirtual
processOnGPU(GraphicPipeline &gpu, TaskThread &thread)Beatmup::AbstractTaskvirtual
readLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target)Beatmup::BitmapContentLockprivate
setBitmaps(AbstractBitmap *input, AbstractBitmap *output)Beatmup::FormatConverter
TaskDeviceRequirement enum nameBeatmup::AbstractTask
unlock(AbstractBitmap *bitmap)Beatmup::BitmapContentLockprivate
unlock(AbstractBitmap *first, Args ... others)Beatmup::BitmapContentLockinlineprivate
unlockAll()Beatmup::BitmapContentLockprivate
validThreadCount(int number)Beatmup::AbstractTaskstatic
writeLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target)Beatmup::BitmapContentLockprivate
~BitmapContentLock()Beatmup::BitmapContentLockprivate
~Object()Beatmup::Objectinlinevirtual