Beatmup
Beatmup::CustomRectangle< numeric > Member List

This is the complete list of members for Beatmup::CustomRectangle< numeric >, including all inherited members.

aBeatmup::CustomRectangle< numeric >
bBeatmup::CustomRectangle< numeric >
CustomRectangle()Beatmup::CustomRectangle< numeric >inline
CustomRectangle(const CustomPoint< numeric > &a, const CustomPoint< numeric > &b)Beatmup::CustomRectangle< numeric >inline
CustomRectangle(numeric x1, numeric y1, numeric x2, numeric y2)Beatmup::CustomRectangle< numeric >inline
empty() constBeatmup::CustomRectangle< numeric >inline
getArea() constBeatmup::CustomRectangle< numeric >inline
getMapping(const CustomRectangle &target, CustomPoint< float > &scale, CustomPoint< float > &offset) constBeatmup::CustomRectangle< numeric >inline
getX1() constBeatmup::CustomRectangle< numeric >inline
getX2() constBeatmup::CustomRectangle< numeric >inline
getY1() constBeatmup::CustomRectangle< numeric >inline
getY2() constBeatmup::CustomRectangle< numeric >inline
grow(numeric r)Beatmup::CustomRectangle< numeric >inline
height() constBeatmup::CustomRectangle< numeric >inline
horizontalPositioningTest(numeric x) constBeatmup::CustomRectangle< numeric >inline
isInside(const CustomPoint< numeric > &point) constBeatmup::CustomRectangle< numeric >inline
isInsideHalfOpened(const CustomPoint< numeric > &point) constBeatmup::CustomRectangle< numeric >inline
limit(const CustomRectangle &frame)Beatmup::CustomRectangle< numeric >inline
normalize()Beatmup::CustomRectangle< numeric >inline
operator CustomRectangle< float >() constBeatmup::CustomRectangle< numeric >inline
operator!=(const CustomRectangle< numeric > &other) constBeatmup::CustomRectangle< numeric >inline
operator*(numeric _) constBeatmup::CustomRectangle< numeric >inline
operator*(const CustomPoint< numeric > &_) constBeatmup::CustomRectangle< numeric >inline
operator/(numeric _) constBeatmup::CustomRectangle< numeric >inline
operator/(const CustomPoint< numeric > &_) constBeatmup::CustomRectangle< numeric >inline
operator==(const CustomRectangle< numeric > &other) constBeatmup::CustomRectangle< numeric >inline
scale(numeric x, numeric y)Beatmup::CustomRectangle< numeric >inline
split(const int part, const int totalParts)Beatmup::CustomRectangle< numeric >inline
translate(numeric x, numeric y)Beatmup::CustomRectangle< numeric >inline
translate(const CustomPoint< numeric > pt)Beatmup::CustomRectangle< numeric >inline
translated(numeric x, numeric y) constBeatmup::CustomRectangle< numeric >inline
translated(CustomPoint< numeric > by) constBeatmup::CustomRectangle< numeric >inline
UNIT_SQUAREBeatmup::CustomRectangle< numeric >static
verticalPositioningTest(numeric y) constBeatmup::CustomRectangle< numeric >inline
width() constBeatmup::CustomRectangle< numeric >inline