| a11 | Beatmup::CustomMatrix2< numeric > | private | 
  | a12 | Beatmup::CustomMatrix2< numeric > | private | 
  | a21 | Beatmup::CustomMatrix2< numeric > | private | 
  | a22 | Beatmup::CustomMatrix2< numeric > | private | 
  | CustomMatrix2() | Beatmup::CustomMatrix2< numeric > | inline | 
  | CustomMatrix2(numeric lambda1, numeric lambda2) | Beatmup::CustomMatrix2< numeric > | inline | 
  | CustomMatrix2(numeric _11, numeric _12, numeric _21, numeric _22) | Beatmup::CustomMatrix2< numeric > | inline | 
  | det() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getA11() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getA12() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getA21() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getA22() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getElements(float &a11, float &a12, float &a21, float &a22) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getInverse() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getInverse(numeric x, numeric y) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getInverse(const CustomPoint< numeric > &point) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | getOrientationDegrees() | Beatmup::CustomMatrix2< numeric > | inline | 
  | getScalingX() | Beatmup::CustomMatrix2< numeric > | inline | 
  | getScalingY() | Beatmup::CustomMatrix2< numeric > | inline | 
  | getTransposed() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | IDENTITY | Beatmup::CustomMatrix2< numeric > | static | 
  | isInvertible() const | Beatmup::CustomMatrix2< numeric > | inline | 
  | isPointInsideAxes(numeric x, numeric y, numeric w, numeric h) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | isPointInsideAxes(numeric x, numeric y) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | isPointInsideBox(num x, num y, CustomRectangle< num > box) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | operator()(numeric x, numeric y) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | operator()(int x, int y) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | operator()(const CustomPoint< numeric > &point) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | operator*(const CustomMatrix2 &matrix) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | operator*(const CustomPoint< numeric > &point) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | operator*(const numeric factor) const | Beatmup::CustomMatrix2< numeric > | inline | 
  | prescale(numeric x, numeric y) | Beatmup::CustomMatrix2< numeric > | inline | 
  | rescaleUnits(numeric xIn, numeric yIn, numeric xOut, numeric yOut) | Beatmup::CustomMatrix2< numeric > | inline | 
  | rotateDegrees(float angle) | Beatmup::CustomMatrix2< numeric > | inline | 
  | rotateRadians(float angle) | Beatmup::CustomMatrix2< numeric > | inline | 
  | scale(numeric factor) | Beatmup::CustomMatrix2< numeric > | inline | 
  | scale(numeric x, numeric y) | Beatmup::CustomMatrix2< numeric > | inline | 
  | setElements(float a11, float a12, float a21, float a22) | Beatmup::CustomMatrix2< numeric > | inline | 
  | skewDegrees(float x, float y) | Beatmup::CustomMatrix2< numeric > | inline | 
  | skewRadians(float x, float y) | Beatmup::CustomMatrix2< numeric > | inline |