a11 | Beatmup::CustomMatrix2< numeric > | private |
a12 | Beatmup::CustomMatrix2< numeric > | private |
a21 | Beatmup::CustomMatrix2< numeric > | private |
a22 | Beatmup::CustomMatrix2< numeric > | private |
CustomMatrix2() | Beatmup::CustomMatrix2< numeric > | inline |
CustomMatrix2(numeric lambda1, numeric lambda2) | Beatmup::CustomMatrix2< numeric > | inline |
CustomMatrix2(numeric _11, numeric _12, numeric _21, numeric _22) | Beatmup::CustomMatrix2< numeric > | inline |
det() const | Beatmup::CustomMatrix2< numeric > | inline |
getA11() const | Beatmup::CustomMatrix2< numeric > | inline |
getA12() const | Beatmup::CustomMatrix2< numeric > | inline |
getA21() const | Beatmup::CustomMatrix2< numeric > | inline |
getA22() const | Beatmup::CustomMatrix2< numeric > | inline |
getElements(float &a11, float &a12, float &a21, float &a22) const | Beatmup::CustomMatrix2< numeric > | inline |
getInverse() const | Beatmup::CustomMatrix2< numeric > | inline |
getInverse(numeric x, numeric y) const | Beatmup::CustomMatrix2< numeric > | inline |
getInverse(const CustomPoint< numeric > &point) const | Beatmup::CustomMatrix2< numeric > | inline |
getOrientationDegrees() | Beatmup::CustomMatrix2< numeric > | inline |
getScalingX() | Beatmup::CustomMatrix2< numeric > | inline |
getScalingY() | Beatmup::CustomMatrix2< numeric > | inline |
getTransposed() const | Beatmup::CustomMatrix2< numeric > | inline |
IDENTITY | Beatmup::CustomMatrix2< numeric > | static |
isInvertible() const | Beatmup::CustomMatrix2< numeric > | inline |
isPointInsideAxes(numeric x, numeric y, numeric w, numeric h) const | Beatmup::CustomMatrix2< numeric > | inline |
isPointInsideAxes(numeric x, numeric y) const | Beatmup::CustomMatrix2< numeric > | inline |
isPointInsideBox(num x, num y, CustomRectangle< num > box) const | Beatmup::CustomMatrix2< numeric > | inline |
operator()(numeric x, numeric y) const | Beatmup::CustomMatrix2< numeric > | inline |
operator()(int x, int y) const | Beatmup::CustomMatrix2< numeric > | inline |
operator()(const CustomPoint< numeric > &point) const | Beatmup::CustomMatrix2< numeric > | inline |
operator*(const CustomMatrix2 &matrix) const | Beatmup::CustomMatrix2< numeric > | inline |
operator*(const CustomPoint< numeric > &point) const | Beatmup::CustomMatrix2< numeric > | inline |
operator*(const numeric factor) const | Beatmup::CustomMatrix2< numeric > | inline |
prescale(numeric x, numeric y) | Beatmup::CustomMatrix2< numeric > | inline |
rescaleUnits(numeric xIn, numeric yIn, numeric xOut, numeric yOut) | Beatmup::CustomMatrix2< numeric > | inline |
rotateDegrees(float angle) | Beatmup::CustomMatrix2< numeric > | inline |
rotateRadians(float angle) | Beatmup::CustomMatrix2< numeric > | inline |
scale(numeric factor) | Beatmup::CustomMatrix2< numeric > | inline |
scale(numeric x, numeric y) | Beatmup::CustomMatrix2< numeric > | inline |
setElements(float a11, float a12, float a21, float a22) | Beatmup::CustomMatrix2< numeric > | inline |
skewDegrees(float x, float y) | Beatmup::CustomMatrix2< numeric > | inline |
skewRadians(float x, float y) | Beatmup::CustomMatrix2< numeric > | inline |