Beatmup
Beatmup::CustomMatrix2< numeric > Member List

This is the complete list of members for Beatmup::CustomMatrix2< numeric >, including all inherited members.

a11Beatmup::CustomMatrix2< numeric >private
a12Beatmup::CustomMatrix2< numeric >private
a21Beatmup::CustomMatrix2< numeric >private
a22Beatmup::CustomMatrix2< numeric >private
CustomMatrix2()Beatmup::CustomMatrix2< numeric >inline
CustomMatrix2(numeric lambda1, numeric lambda2)Beatmup::CustomMatrix2< numeric >inline
CustomMatrix2(numeric _11, numeric _12, numeric _21, numeric _22)Beatmup::CustomMatrix2< numeric >inline
det() constBeatmup::CustomMatrix2< numeric >inline
getA11() constBeatmup::CustomMatrix2< numeric >inline
getA12() constBeatmup::CustomMatrix2< numeric >inline
getA21() constBeatmup::CustomMatrix2< numeric >inline
getA22() constBeatmup::CustomMatrix2< numeric >inline
getElements(float &a11, float &a12, float &a21, float &a22) constBeatmup::CustomMatrix2< numeric >inline
getInverse() constBeatmup::CustomMatrix2< numeric >inline
getInverse(numeric x, numeric y) constBeatmup::CustomMatrix2< numeric >inline
getInverse(const CustomPoint< numeric > &point) constBeatmup::CustomMatrix2< numeric >inline
getOrientationDegrees()Beatmup::CustomMatrix2< numeric >inline
getScalingX()Beatmup::CustomMatrix2< numeric >inline
getScalingY()Beatmup::CustomMatrix2< numeric >inline
getTransposed() constBeatmup::CustomMatrix2< numeric >inline
IDENTITYBeatmup::CustomMatrix2< numeric >static
isInvertible() constBeatmup::CustomMatrix2< numeric >inline
isPointInsideAxes(numeric x, numeric y, numeric w, numeric h) constBeatmup::CustomMatrix2< numeric >inline
isPointInsideAxes(numeric x, numeric y) constBeatmup::CustomMatrix2< numeric >inline
isPointInsideBox(num x, num y, CustomRectangle< num > box) constBeatmup::CustomMatrix2< numeric >inline
operator()(numeric x, numeric y) constBeatmup::CustomMatrix2< numeric >inline
operator()(int x, int y) constBeatmup::CustomMatrix2< numeric >inline
operator()(const CustomPoint< numeric > &point) constBeatmup::CustomMatrix2< numeric >inline
operator*(const CustomMatrix2 &matrix) constBeatmup::CustomMatrix2< numeric >inline
operator*(const CustomPoint< numeric > &point) constBeatmup::CustomMatrix2< numeric >inline
operator*(const numeric factor) constBeatmup::CustomMatrix2< numeric >inline
prescale(numeric x, numeric y)Beatmup::CustomMatrix2< numeric >inline
rescaleUnits(numeric xIn, numeric yIn, numeric xOut, numeric yOut)Beatmup::CustomMatrix2< numeric >inline
rotateDegrees(float angle)Beatmup::CustomMatrix2< numeric >inline
rotateRadians(float angle)Beatmup::CustomMatrix2< numeric >inline
scale(numeric factor)Beatmup::CustomMatrix2< numeric >inline
scale(numeric x, numeric y)Beatmup::CustomMatrix2< numeric >inline
setElements(float a11, float a12, float a21, float a22)Beatmup::CustomMatrix2< numeric >inline
skewDegrees(float x, float y)Beatmup::CustomMatrix2< numeric >inline
skewRadians(float x, float y)Beatmup::CustomMatrix2< numeric >inline