Beatmup
Beatmup::Context Member List

This is the complete list of members for Beatmup::Context, including all inherited members.

abortJob(Job job, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
busy(const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
check(const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
Context(const Context &)=deleteBeatmup::Contextprivate
Context()Beatmup::Context
Context(const PoolIndex numThreadPools)Beatmup::Context
DEFAULT_POOLBeatmup::Contextstatic
getEventListener() constBeatmup::Context
getGpuRecycleBin() constBeatmup::Context
implBeatmup::Contextprivate
isGpuQueried() constBeatmup::Context
isGpuReady() constBeatmup::Context
isManagingThread() constBeatmup::Context
limitWorkerCount(ThreadIndex maxValue, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
maxAllowedWorkerCount(const PoolIndex pool=DEFAULT_POOL) constBeatmup::Context
operator==(const Context &context) constBeatmup::Contextinline
performTask(AbstractTask &task, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
queryGpuInfo(std::string &vendor, std::string &renderer)Beatmup::Context
recycleBinBeatmup::Contextprivate
repeatTask(AbstractTask &task, bool abortCurrent, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
setEventListener(EventListener *eventListener)Beatmup::Context
submitPersistentTask(AbstractTask &task, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
submitTask(AbstractTask &task, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
wait(const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
waitForJob(Job job, const PoolIndex pool=DEFAULT_POOL)Beatmup::Context
warmUpGpu()Beatmup::Context
~Context()Beatmup::Context
~Object()Beatmup::Objectinlinevirtual