Beatmup
Beatmup::BitmapFromChunk Member List

This is the complete list of members for Beatmup::BitmapFromChunk, including all inherited members.

afterProcessing(ThreadIndex threadCount, GraphicPipeline *gpu, bool aborted)Beatmup::BitmapFromChunkprivatevirtual
beforeProcessing(ThreadIndex threadCount, ProcessingTarget target, GraphicPipeline *gpu)Beatmup::BitmapFromChunkprivatevirtual
bitmapBeatmup::BitmapFromChunkprivate
BitmapContentLock(const BitmapContentLock &)=deleteBeatmup::BitmapContentLockprivate
BitmapContentLock()Beatmup::BitmapContentLockinline
BitmapFromChunk()Beatmup::BitmapFromChunkinline
BitmapFromChunk(AbstractBitmap &bitmap, ChunkCollection &collection, const std::string &chunkId)Beatmup::BitmapFromChunkinline
bitmapsBeatmup::BitmapContentLockprivate
chunkIdBeatmup::BitmapFromChunkprivate
collectionBeatmup::BitmapFromChunkprivate
getMaxThreads() constBeatmup::AbstractTaskvirtual
getUsedDevices() constBeatmup::AbstractTaskvirtual
load(AbstractBitmap &bitmap, ChunkCollection &collection, const std::string &chunkId)Beatmup::BitmapFromChunkstatic
lock(GraphicPipeline *gpu, AbstractBitmap *input, AbstractBitmap *output)Beatmup::BitmapContentLockinline
lock(GraphicPipeline *gpu, ProcessingTarget target, AbstractBitmap *input, AbstractBitmap *output)Beatmup::BitmapContentLockinline
lock(GraphicPipeline *gpu, std::initializer_list< AbstractBitmap * > read, std::initializer_list< AbstractBitmap * > write)Beatmup::BitmapContentLockinline
process(TaskThread &thread)Beatmup::BitmapFromChunkprivatevirtual
processOnGPU(GraphicPipeline &gpu, TaskThread &thread)Beatmup::AbstractTaskvirtual
readLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target)Beatmup::BitmapContentLock
setBitmap(AbstractBitmap *bitmap)Beatmup::BitmapFromChunkinline
setChunkId(const std::string &chunkId)Beatmup::BitmapFromChunkinline
setCollection(ChunkCollection *collection)Beatmup::BitmapFromChunkinline
TaskDeviceRequirement enum nameBeatmup::AbstractTask
unlock(AbstractBitmap *bitmap)Beatmup::BitmapContentLock
unlock(AbstractBitmap *first, Args ... others)Beatmup::BitmapContentLockinline
unlockAll()Beatmup::BitmapContentLock
validThreadCount(int number)Beatmup::AbstractTaskstatic
writeLock(GraphicPipeline *gpu, AbstractBitmap *bitmap, ProcessingTarget target)Beatmup::BitmapContentLock
~BitmapContentLock()Beatmup::BitmapContentLock
~Object()Beatmup::Objectinlinevirtual